Tournament Note



The Rules and Safety Guidelines are both posted in the Documents Tab

ALL Proceeds from SAVE'S AMP It UP Tournament goes directly to our Academic Mentoring Program(AMP), now serving over 230 students in the community!!

Our Mission:
To connect underserved youth with opportunities and resources to be successful students and active individuals.

Pairing Education and Extracurricular Activities:
The opportunity to participate in an extracurricular activity is the primary initiative SAVE uses to encourage active involvement in a child’s education and community. By creating a connection between academic success and extracurricular activity support, our programming helps kids reach their potential both in and out of the classroom. This mutually beneficial programming style makes it easy for participants to see how one element aids the other in their success.

We stand apart from any other organization in the area by bringing participants onto a college campus with our Academic Mentoring Program. Our partnerships with the Intercultural Affairs Departments at Creighton University, Bellevue University, University of Nebraska Omaha, and Metro Community College allow us to provide tutoring/mentoring sessions on a weekly basis.

Who We Serve:
We cater to under-served youth in grades 3-8 that reside in the Greater Omaha Area.

Currently, 230+ children participate in our weekly tutoring/mentoring program from our partner schools including All Saints Catholic School, Birchcrest Elementary, Gateway Elementary, Highland Elementary, Norris Elementary, Sacred Heart, Sandoz Elementary and Wake Robin Elementary. Students are transported from these school locations to their partner university and back.

Visit our website at for more information and to see how you can get involved!

All coaches need to sign in at game to get wristband(2 coaches per team) to be worn on the wrist for the weekend. The band must be worn to enter.
Doors open at game sites 30 minutes prior to the first scheduled game of the day.

We have a zero tolerance policy toward any fan or coach that loses perspective. Please let the players play, coaches coach and officials officiate.

The HOME TEAM is the TOP TEAM LISTED on the phone app and will wear LIGHT COLORED jerseys.
The VISITING TEAM wears DARK COLORED jerseys and is the BOTTOM TEAM LISTED on the phone app schedule.

There are medals for the first and second place teams in each pool. If your team places first or second in your pool/bracket then please see the Site Director at the front admissions desk area to receive your medals.

Tournament Rules:
Players are NOT allowed to play for multiple teams in the same divisions of the same grade level(players may play for other teams in a division above or below in the same grade level)

Regulation Game:
• All teams will play on a 10” rim.
• All grades will use an intermediate size 28.5” basketball, except 8th grade boys teams will use a regulation men's 29.5" basketball.
• Two 20 minute halves with a running clock. Clock stops on all timeouts, injuries and all dead balls during the last 1 minute of the first half and the last 2 minutes of the second half unless the lead is 20 points or more.
• Each team must provide an adult volunteer for score book and clock.

Full Court Pressing:
• No full court pressing for the 3rd grade boys, 3rd grade girls, 4th grade girls(4th grade girls Atlanta Dream Division - If BOTH coaches agree before the game starts to press, then they can press)
• 4th - 8th grade teams; full court pressing is allowed at all levels to a 20 point lead.

Time Outs:
• Each team will receive 2 time outs per half, no carryover to second half or overtime.

• Each team gets one 1 full 60 second timeout in each OT period; no carryover.
• The first OT will be two minutes, with the clock stopping on all timeouts, injuries and all dead balls in the last minute of overtime.
• If the game remains tied after the first overtime, the 2nd overtime will be sudden death 2-minute overtime, with the clock stopping on all timeouts, injuries and all dead balls in the last minute of sudden death overtime. The first team to score wins.
• If the score remains tied after 2 overtimes, each team will pick a free throw shooter to shoot a free throw. If one player makes their free throw and the other does not, then that team that made it wins. If both miss or make, then the teams must choose 2 different players to shoot.

The team cannot choose the same player to shoot until all players on the team have shot. This happens until a team wins.
Standings/Tie Breakers:

• Game scores, game schedules and standings will be posted on Tourney Machine.

• Round Robin Tie-Breakers:
1) Record
2) Head to Head
3) Point Differential (15 point maximum)
4) Total Points Allowed

SAVE Program's 11th Annual "AMP IT UP" Tournament

Feb 26 - 28, 2021
Bellevue, NE • ELKHORN, NE • Omaha, NE
Tourney Machine

Install the mobile app for this event at: