Tournament Note
Admission:Adults Daily - $6Weekend Pass - $15Kids 4-18 Yrs Daily - $3 Weekend Pass - $8Kids Under 4 Free Seniors Daily - $4 Weekend Pass - $10Tournament Rules: Regulation Game: 3rd grade games will be two 20 minute halves with a running clock. Clock stops on all timeouts, injuries and all dead balls during the last minute of each half. 4-8th grade games will be 14-minute stop clock halves. If a team has a lead of 18 or more in the second half, the clock will run continuously for the remainder of the game regardless of point differential. All Grades and levels will play with an Intermediate 28.5" Basketball. If 8th boys may play with a 29.5" ball if both coaches agree. 3rd Grade will play on a 9' rim with a 12' free throw line. 4th through 8th Grade Levels will play on a 10' rim. Each team must provide a responsible, age appropriate, volunteer for the scorebook and/or game clock. A maximum of 3 non-players are allowed on each teams' bench. Only Head Coaches are allowed to stand and only Head Coaches are allowed to speak to the officials. Full Court Pressing: No full court pressing at the 3rd grade levels. 4th through 8th grade teams, full court pressing is allowed at all levels to a 15 point lead. Time Outs: Each team will receive 2 - Full and 1 - 30 Second Time-Outs. Each team gets one 30 second timeout in each OT period; no carryover. Overtime: The first OT will be two minutes, with the clock stopping on all timeouts, injuries and all dead balls in the last minute of overtime. If the game remains tied after the first overtime, the 2nd overtime will be sudden death 1-minute overtime, with the clock stopping on all timeouts, injuries and all dead balls in the last minute of sudden death overtime. The first team to score wins. If the score remains tied after 2 overtimes, each team will pick a free throw shooter to shoot a free throw. If one player makes their free throw and the other does not, then that team that made it wins. If both miss or make, then the teams must choose 2 different players to shoot. The team cannot choose the same player to shoot until all players on the team have shot. This continues until a team wins. Standings / Tie Breakers: Game scores, game schedules and standings will be posted on Tourney Machine. www.tourneymachine.com. Round Robin Tie-Breakers: 1) Record 2) Head to Head 3) Point Differential (15 point maximum) 4) Total Points Allowed
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